These curriculum examples extend the central model into varied contexts. They are learning contexts, not extra definitions to memorise.
E1
modelling problems involving repeated equal group situations, such as, “How many wheels are needed for 3 cars?”, using materials and drawing a picture to show what they did, and recording the results with a number
Try and explain: Four toy bicycles each need two wheels. How many wheels are needed altogether?
Answer and teaching point
Eight wheels. Show four groups of two and count 2, 4, 6, 8.
E2
modelling practical problems involving equal sharing situations; for example, sharing a set of dominoes between the 2 players in a game, and then counting or subitising to ensure they both have the same number of tiles
Try and explain: Share 14 counters equally between two players. How can you check the sharing?
Answer and teaching point
Each receives seven. Count both shares to check that they are equal and that 7 + 7 accounts for all 14 counters.
E3
modelling money problems involving equal sharing; for example, sorting coins from a money box according to their denominations, sharing the coins equally between 4 people, and using counting or subitising to ensure they have equal amounts of each denomination
Try and explain: Share eight $1 play coins equally among four children. How many coins and how much value does each receive?
Answer and teaching point
Each receives two coins worth $2. Deal one to each child twice; all shares have the same value.