AC9M1N05 • Year 1 Maths

Additive problem solving and money: Year 1 Maths topic guide

use mathematical modelling to solve practical problems involving additive situations including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem

What students learn in AC9M1N05

This unit helps students build a clear, usable understanding of Additive problem solving and money. The goal is not to memorise one answer pattern. Students should be able to explain the idea, recognise it in a new example and apply it in a short practice or worksheet task.

  • Start with the main idea: use mathematical modelling to solve practical problems involving additive situations including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem.
  • Use concrete examples, pictures, oral explanation and short written responses before moving to independent practice.
  • modelling problems involving addition and subtraction presented in stories, using a Think Board to represent the problem, solving the problem using physical materials and explaining the connections between any materials used, the Think Board diagram and the numbers within the story modelling simple money problems involving addition and subtraction using whole dollar amounts; for example, setting up a shop and role-playing practical problems of buying and selling of goods, using addition and subtraction with play money and prices in whole dollar amounts; solving the problem “I had \$14 and was given \$15 for my birthday” using addition to answer the problem
  • Finish with mixed questions so students must choose the correct strategy rather than copy the last example.

Curriculum coverage and elaborations

The content description and elaborations below show the curriculum ideas taught in this unit. Items marked as teaching context support lesson planning but may not appear in the initial eight-question activity.

  • Content description: use mathematical modelling to solve practical problems involving additive situations including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem
  • E1: modelling problems involving addition and subtraction presented in stories, using a Think Board to represent the problem, solving the problem using physical materials and explaining the connections between any materials used, the Think Board diagram and the numbers within the story
  • E2: modelling simple money problems involving addition and subtraction using whole dollar amounts; for example, setting up a shop and role-playing practical problems of buying and selling of goods, using addition and subtraction with play money and prices in whole dollar amounts; solving the problem “I had \$14 and was given \$15 for my birthday” using addition to answer the problem
  • E3: modelling a variety of different additive situations to solve practical problems; for example, keeping track of the number of people on a bus as it stops to pick up and drop off passengers or the number of people entering a lift

How to use this unit

Read the topic guide, use the teacher slide for instruction, then complete the Worksheet, Practice and Test. These three activities use the same eight-question unit bank.

Teacher resource

AC9M1N05 teacher slide

Use this one-page PDF to introduce the key idea, vocabulary and teaching sequence before students begin the activities.

Open teacher slide (PDF)

Common mistakes to watch for

  • Rushing to a rule before checking the concrete model, drawing or number sentence.
  • Using the correct answer once but not being able to explain why it works.
  • Mixing up similar vocabulary such as more/less, before/after, longer/shorter or equal groups/sharing.

International curriculum mapping

This table gives closest-topic mapping for search and planning. The Australian Curriculum code is exact; overseas entries are broad equivalents because each jurisdiction structures outcomes differently.

RegionCurriculumClosest mapping
AustraliaAustralian Curriculum v9.0AC9M1N05 — use mathematical modelling to solve practical problems involving additive situations including simple money transactions; represent the situations with diagrams, physical and virtual materials, and use calculation strategies to solve the problem
VictoriaVictorian Curriculum F-10Year 1 Maths: closest match in Number. Use this page as a VIC-aligned practice and worksheet reference.
NSWNSW CurriculumStage 1 Maths: closest content focus for Additive problem solving and money and related outcomes.
United StatesCommon Core / NGSSGrade 1 Common Core Mathematics/ELA closest topic match for Additive problem solving and money.
England / UKNational CurriculumKey Stage 1 / Year 1: closest programme-of-study match for Additive problem solving and money.
CanadaProvincial and territory curriculaGrade 1 closest topic match. Canada varies by province, so use this as a broad Ontario/BC-style learning outcome reference.
New ZealandNew Zealand CurriculumLevel 1 Maths: closest achievement-objective topic for Additive problem solving and money.
IndiaNCERT / CBSEClass 1 closest NCERT/CBSE topic match for Additive problem solving and money.

Related Year 1 Maths topics

Official curriculum references