These curriculum examples extend the central model into varied contexts. They are learning contexts, not extra definitions to memorise.
E1
modelling problems involving addition and subtraction presented in stories, using a Think Board to represent the problem, solving the problem using physical materials and explaining the connections between any materials used, the Think Board diagram and the numbers within the story
Try and explain: A box holds 13 crayons. Eight are blue and the rest are red. How many are red?
Answer and teaching point
Five are red. Show a whole of 13 split into eight and the missing part; 13 − 8 = 5 or 8 + 5 = 13.
E2
modelling simple money problems involving addition and subtraction using whole dollar amounts; for example, setting up a shop and role-playing practical problems of buying and selling of goods, using addition and subtraction with play money and prices in whole dollar amounts; solving the problem “I had \$14 and was given \$15 for my birthday” using addition to answer the problem
Try and explain: At a pretend shop, a notebook costs $6 and a pen costs $3. You pay $10. How much change is due?
Answer and teaching point
The cost is $9, so the change is $1. Check that $9 + $1 equals the $10 paid.
E3
modelling a variety of different additive situations to solve practical problems; for example, keeping track of the number of people on a bus as it stops to pick up and drop off passengers or the number of people entering a lift
Try and explain: A bus has nine passengers. Four get off and six get on. How many are on the bus now?
Answer and teaching point
9 − 4 = 5, then 5 + 6 = 11 passengers. Account for both changes in the correct order.