AC9M2SP02_E1
Interpret maps of familiar places and identify the positions of key features.
Chapter 16 • AC9M2SP02
Explore Year 2 maps, positions and directions through practical activities involving familiar places, classroom seating plans, four-by-four grids, robot pathways and two-dimensional mazes. This parent-friendly guide helps children locate features, describe spatial relationships and follow movement instructions before completing the printable activities aligned with Australian Curriculum code AC9M2SP02.
In this unit, children locate positions in two-dimensional representations of familiar spaces and move between positions by following directions and pathways.
Children learn to:
These activities develop spatial reasoning, sequencing, positional language and early computational thinking.
The activities support Australian Curriculum Version 9.0 content descriptor AC9M2SP02 and its associated elaborations.
Locate positions in two-dimensional representations of a familiar space and move positions by following directions and pathways.
Interpret maps of familiar places and identify the positions of key features.
Understand that maps are used to give and receive directions and to describe places and spatial relationships between locations.
Use classroom seating plans to locate new seating positions and give directions to help classmates find their seats.
Follow and create movement instructions for navigating a four-by-four grid or programming a robotic toy to reach a target.
Navigate two-dimensional mazes using directional language, including clockwise, anticlockwise, quarter-turn left and quarter-turn right.
Maps help people locate features, describe spatial relationships and plan pathways from one position to another.
To follow directions accurately, children need to know:
Turning and moving are separate actions. A person or robot can turn while remaining in the same position, then move forwards in the new direction.
Children will learn to:
I can identify features on a simple map.
I can describe where one place is compared with another.
I can use a map to give directions.
I can follow directions on a map.
I can read a classroom seating plan.
I can locate a named seat.
I can follow instructions in the correct order.
I can move through a four-by-four grid.
I can create instructions to reach a target.
I can correct a pathway that does not work.
I can move through a maze.
I can describe clockwise and anticlockwise turns.
Teachers introduce position and direction through familiar physical spaces before moving to diagrams, maps, seating plans and grids.
At home, follow this sequence: identify the starting position, identify the facing direction, follow each instruction in order, check the finishing position and explain the pathway.
Begin with a simple map of a familiar place such as:
Explain that the map shows the space as though it is being viewed from above.
Identify a real object or place and locate its representation on the map.
For example:
Ask children to explain how they know the map symbol represents the real feature.
A map key explains the meaning of symbols.
Create a simple key using familiar symbols, such as:
Children should use the key before guessing what a symbol means.
Ask children to point to specific features on a map.
For example:
Encourage children to describe the position of one feature in relation to another.
Useful language includes:
For example:
“The library is beside the office and opposite the playground.”
Words such as left, right, above and below require a reference point.
Ask:
Complete descriptions reduce confusion.
Choose a starting point and a destination on a simple map.
Ask children to describe a route using clear instructions.
For example:
Read one instruction at a time and trace the route with a finger, counter or pencil.
Children should not jump directly to the destination without following the pathway.
Check that each movement follows a valid path on the map.
Some destinations can be reached using more than one pathway.
Compare routes by asking:
Explain that a seating plan is a map showing the positions of desks and seats.
Identify:
Give a child a name or seat label to locate.
Ask the child to describe its position.
For example:
Choose a starting position such as the classroom door.
Ask the child to guide someone to a seat.
A clear set of directions may be:
Ask another person to follow the instructions exactly.
If the person reaches the wrong seat, identify which instruction was unclear or incorrect.
A four-by-four grid contains:
Use a floor grid, paper grid or computer grid.
Place a counter, toy or character on a starting square.
A grid pathway is difficult to follow unless the direction the character is facing is clearly shown.
Use:
State both the starting square and starting direction.
A turn changes the direction a character faces, but the character remains on the same grid square.
Moving forwards or backwards changes the character’s position.
“Turn right” does not mean “move one square to the right”. The character turns first and moves only when another instruction is given.
Begin with simple instructions such as:
Confirm the new position or facing direction after each step.
Combine movement instructions into a sequence.
For example:
Children should carry out instructions in the order given.
Some instructions describe movement relative to the page or grid, while others describe movement relative to the direction a character is facing.
Clarify the convention before beginning.
For early activities, use one consistent style:
Mark a starting square and target square.
Ask children to plan a valid route before writing the instructions.
Encourage them to:
Use a robotic toy, toy car, counter or paper character.
Provide instructions such as:
Changing the order can change the final position.
Compare:
Demonstrate that these instruction sequences do not usually produce the same result.
Follow the instructions exactly.
If the robot does not reach the target:
Compare two successful pathways.
Ask:
A maze contains pathways, walls, a starting point and a target.
Ask children to trace a possible route before moving a counter or drawing the final line.
Encourage precise language such as:
A quarter turn changes the direction a person or character is facing.
Use a clockface or curved arrows to reinforce the relationship.
Clockwise follows the direction of the hands on an analog clock.
Anticlockwise follows the opposite direction.
Use curved arrows because clockwise and anticlockwise describe rotation, not straight movement.
After completing a maze, ask children to record the route as an ordered list of instructions.
For example:
A complete pathway description should identify:
For example:
“The robot finished on the square beside the park and was facing the school.”
Explain that many simple maps show a space as though it is being viewed from above.
Ask children to check the key before deciding what a symbol represents.
Ask children to state what the feature is left or right of.
Mark the starting point clearly before following the first instruction.
Use an arrow or character with a visible front so the starting direction is always clear.
Explain that a turn changes facing direction but does not change the current grid square.
Separate the instructions into “turn right” and “move forwards”.
Number each instruction and cross it off after it has been completed.
The first move occurs when the character leaves the starting square and enters the next square.
Rows travel across the grid and columns travel down the grid.
Use the movement of analog clock hands as a reference for clockwise rotation.
Find the first point where the pathway fails and adjust one instruction at a time.
Draw a simple overhead map of a bedroom, lounge room or classroom.
Add important features and create a map key.
Focus: AC9M2SP02_E1.
Ask your child to locate named objects or places on a simple map and describe their positions.
Focus: Identifying key map features.
Choose a starting place and destination on a familiar map.
Ask your child to give a complete set of directions.
Focus: AC9M2SP02_E2.
Draw a seating plan for a dining table, classroom or family event.
Ask questions about who sits beside, opposite or between other people.
Focus: AC9M2SP02_E3.
Move one name to a new position on a seating plan and ask your child to give directions from the entrance to that seat.
Focus: Position and direction.
Create a four-by-four floor grid using tape or paper squares.
Give movement instructions to reach a target square.
Focus: AC9M2SP02_E4.
Use a toy, counter or paper robot to follow an ordered pathway through a grid.
Adjust any instructions that do not lead to the target.
Focus: Sequencing and debugging.
Complete a simple maze and describe each movement using forward, left, right, clockwise and anticlockwise language.
Focus: AC9M2SP02_E5.
Provide a pathway containing one incorrect instruction.
Ask your child to identify and correct the error.
Focus: Checking and correcting directions.
Ask your child to create a small map, mark a starting point and target, and write directions for another person.
Focus: Applying map and pathway skills.
The map represents _____.
The symbol shows _____.
The _____ is beside the _____.
The _____ is opposite the _____.
The _____ is between _____ and _____.
I started at _____.
I was facing _____.
My first instruction was _____.
I moved _____ squares.
I made a quarter turn _____.
I finished at _____.
I finished facing _____.
The pathway went wrong when _____.
I corrected the pathway by _____.
This route is shorter because _____.
I checked my directions by _____.
Use a simple map, seating plan and grid to check whether your child understands the main ideas.
A child shows secure understanding when they can locate positions, describe spatial relationships, follow ordered directions and create or correct pathways using accurate positional language.
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Map and direction skills develop when children use familiar spaces, physical movement and simple diagrams to connect real positions with two-dimensional representations.
Use this simple routine:
Children who need additional support can revisit these earlier position, direction, turn and shape topics.
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