These curriculum examples extend the central model into varied contexts. They are learning contexts, not extra definitions to memorise.
E1
interpreting and following directions around familiar locations, and understanding the meaning and importance of the words when giving directions; for example, using words like “forwards” and “backwards”, “straight ahead”, “left or right” to describe movement and giving instructions like “Keep going straight until you reach the end of this passage and then turn to your right”
Try and explain: A robot faces the board. It moves forward two spaces, turns right, then moves forward one. Why must its starting direction be known?
Answer and teaching point
Forward and right depend on which way the robot faces. A different starting direction can produce a different finishing position.
E2
creating and following an algorithm consisting of a set of instructions to move an object to a different location; for example, role-playing being a robot and following step-by-step instructions given by another classmate to move from one place to another, only moving as instructed
Try and explain: A robot is told ‘Go over there.’ Improve the instruction so another person can follow it exactly.
Answer and teaching point
For example, ‘Start on the marked square facing the door. Move forward three squares.’ A clear start, direction and distance remove guesswork.
E3
following directions to move people into different positions within a line using both ordinal and positional language to describe their position; for example, directly comparing heights and following directions using ordinal and positional language to line up in height order
Try and explain: A line is Mia, Noah, Ava, Leo from front to back. Who is third, and who stands immediately behind Noah?
Answer and teaching point
Ava is third and immediately behind Noah. State which end is the front before using ordinal positions.
E4
describing a familiar journey across Country/Place using directional language
Try and explain: Describe a route from the classroom door to the library using two familiar landmarks. What should a listener be able to do?
Answer and teaching point
The listener should be able to follow the stated route. For example, walk straight to the tree, turn left, then continue to the library entrance; check the directions against the actual local layout.