Year 3 Mathematics · AC9M3SP02

Interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other

A map is a two-dimensional representation viewed from above. Symbols, labels, keys and relative position language help locate landmarks and communicate routes

Ready to project and teach

Learning goalsSay it simply

A map is a two-dimensional representation viewed from above. Symbols, labels, keys and relative position language help locate landmarks and communicate routes.

Learning routine: Orient map → Identify landmarks → Use position language → Follow route → Create representation

Success looks like

  • Interpret maps
  • Use landmarks
  • Use relative position
  • Follow routes
  • Create maps with keys

Success criteria:

  • Interpret maps
  • Use landmarks
  • Use relative position
  • Follow routes
  • Create maps with keys
Key conceptTeach from the board

Key idea: A map is a two-dimensional representation viewed from above. Symbols, labels, keys and relative position language help locate landmarks and communicate routes.

Learning routine: Orient map → Identify landmarks → Use position language → Follow route → Create representation

representation
a drawing or model that shows a place
landmark
an important object or place used to locate position
relative position
where something is compared with something else
Clean visual examplesOne-page board

Clean one-page examples

AC9M3SP02 - Interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other
Example 1

Gate · Garden · Library · Oval · Classroom

Example 2

start at gate → move north → turn east → pass library → finish at garden

Example 3

north/south east/west beside between

Example 4

photo view top-view map symbol key

Curriculum examplesCopied content

The content description and elaborations below show the curriculum ideas taught in this unit. Items marked as teaching context support lesson planning.

  • Content description: interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other
  • E1: designing the layout of a space; for example, a proposed games room or the classroom using a blank sheet of paper as the boundary and cut outs of shapes to represent furniture from a top view perspective
  • E2: locating themselves within a space such as a basketball court, an oval, stage or assembly hall, guided by a simple hand-held plan indicating the different positions of the participants in the activity
  • E3: sketching a map within the classroom indicating where they have hidden an object, swapping maps with partners and then providing feedback about what was helpful and what was confusing in the map
  • E4: identifying differences in the representation of a place on a map, in an aerial photograph, in a street view and in a satellite image and discussing the different information the representations can give
  • E5: creating a two-dimensional plan of the school on a floor mat, representing key buildings and landmarks, then programming a robot to move to different locations within the space
  • E6: exploring land maps or cultural maps used by First Nations Australians to locate, identify and position important landmarks such as waterholes (teaching context)

Australian, Victorian and NSW alignment retained from the previous page

RegionCurriculumClosest mapping
AustraliaAustralian Curriculum v9.0AC9M3SP02 — interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other
VictoriaVictorian Curriculum F-10Year 3 Maths: closest match in Space. Use this page as a VIC-aligned practice and worksheet reference.
NSWNSW CurriculumStage 2 Maths: closest content focus for Interpret and create two-dimensional representations of familiar environments, locating key landmarks and objects relative to each other and related outcomes.
Questions and answersWith answers
What is the big idea in this topic?
A map is a two-dimensional representation viewed from above. Symbols, labels, keys and relative position language help locate landmarks and communicate routes.
What routine should I use?
Orient map → Identify landmarks → Use position language → Follow route → Create representation
How do I know I am ready to move on?
You can interpret maps, use landmarks, use relative position, follow routes, create maps with keys and explain how your model or calculation supports the answer.
Practice and reviewReady for practice
  • Drawing side view — Maps usually show familiar spaces from above.
  • No key or labels — Symbols need meanings.
  • Vague directions — Use landmarks and ordered direction words.
  1. Explain why two maps of the same place may use different scales or details.

  2. A student draws a classroom map without labels or a key. Explain what information is missing.

Review hint: Follow the routine “Orient map → Identify landmarks → Use position language → Follow route → Create representation” and use the worked model to check whether your answer is reasonable.

Curriculum alignmentStart here

A map is a two-dimensional representation viewed from above. Symbols, labels, keys and relative position language help locate landmarks and communicate routes.

Learning routine: Orient map → Identify landmarks → Use position language → Follow route → Create representation

Success looks like

  • Interpret maps
  • Use landmarks
  • Use relative position
  • Follow routes
  • Create maps with keys

Success criteria:

  • Interpret maps
  • Use landmarks
  • Use relative position
  • Follow routes
  • Create maps with keys
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