Year 3 Mathematics · AC9M3M03

Units of Time, Estimation and Duration

Recognise and use days, hours, minutes and seconds to estimate, measure and compare how long events take

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Learning goalsSay it simply

The central idea is duration: how long an event takes. Students use formal units to make sensible estimates, compare events, plan sequences and check estimates with timers. Unit relationships support this thinking; they are not the whole topic.

Big idea: choose a sensible unit → estimate how long → measure when possible → compare → explain whether the estimate was reasonable.
  • Recognise seconds, minutes, hours and days.
  • Choose a sensible unit for a real event.
  • Estimate realistic durations and justify estimates.
  • Compare events as shorter, longer or about the same.
  • Plan activities to fit a time limit.
  • Read and set digital countdown timers.
  • Use sand timers, stopwatches and digital timers to check estimates.
  • Explore cultural accounts of natural cycles involving the sun, moon and stars.
Clean visual examplesOne-page board

Clean one-page examples

AC9M3M03 - Units of Time, Estimation and Duration
Example 1

Seconds Very short: a blink, jump or short sprint.

Example 2

Minutes Short: brushing teeth, reading a passage or a game.

Example 3

Hours Longer: a movie, sports practice or school day.

Example 4

Days Whole-day events: camp, weekend or holiday.

Curriculum alignmentStart here

The central idea is duration: how long an event takes. Students use formal units to make sensible estimates, compare events, plan sequences and check estimates with timers. Unit relationships support this thinking; they are not the whole topic.

Big idea: choose a sensible unit → estimate how long → measure when possible → compare → explain whether the estimate was reasonable.
  • Recognise seconds, minutes, hours and days.
  • Choose a sensible unit for a real event.
  • Estimate realistic durations and justify estimates.
  • Compare events as shorter, longer or about the same.
  • Plan activities to fit a time limit.
  • Read and set digital countdown timers.
  • Use sand timers, stopwatches and digital timers to check estimates.
  • Explore cultural accounts of natural cycles involving the sun, moon and stars.
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