AC9S1U03_E1
Observe and manipulate everyday objects such as playground equipment, toys, windows and doors, and identify the forces used to move them.
Physical Sciences • AC9S1U03
Discover how pushes and pulls affect the movement, direction and shape of everyday objects through engaging Year 1 Physical Sciences activities and printable worksheets. Students investigate forces using playground equipment, sporting equipment, toys, playdough and practical design challenges while exploring First Nations and traditional Asian perspectives.
Pushes and pulls are forces that can make objects move, stop, speed up, slow down, change direction or change shape.
In this topic, students observe and manipulate familiar objects such as toys, doors, windows and playground equipment to identify the forces used to move them.
They investigate how the strength and direction of a push or pull can affect an object’s motion and how pushes and pulls can change the shape of materials such as playdough.
Students also explore how sporting equipment is designed to produce effective pushes and pulls and apply their understanding by designing toys, games or playground equipment.
The unit includes opportunities to investigate push and pull movements in traditional First Nations Australian children’s instructive toys and traditional Asian toys and games.
These activities support the Australian Curriculum Version 9.0 content descriptor AC9S1U03 and its associated elaborations.
Describe pushes and pulls in terms of strength and direction and predict the effect of these forces on objects’ motion and shape.
Observe and manipulate everyday objects such as playground equipment, toys, windows and doors, and identify the forces used to move them.
Investigate how age-appropriate sporting equipment such as paddles, plastic bats and racquets helps produce stronger pushes and pulls.
Recognise that pushing or pulling an object can start or stop its motion or change its direction of travel.
Explore ways the shape of playdough can be changed when pushed or pulled.
Design playground equipment, toys or games and represent the push and pull forces involved using models, digital drawings or role-play.
Investigate the push and pull movements of traditional First Nations Australian children’s instructive toys.
Explore how traditional Asian toys and games such as a kendama, Daruma Otoshi or shuttlecock are played using a push or pull.
Students will learn to:
I can identify a push.
I can identify a pull.
I can describe the direction of a force.
I can compare a weak force and a strong force.
I can predict how a push or pull will affect an object.
I can explain how a force can start or stop motion.
I can explain how a force can change direction.
I can show how a force can change shape.
I can draw arrows to represent forces.
I can design an object that uses pushes and pulls.
Explain that forces may act on objects even when no movement occurs, such as when equal forces balance each other.
The result depends on the direction of the push and the object’s position.
Surface friction, object mass and other forces can affect whether and how an object moves.
Demonstrate that forces can also change an object’s shape.
Show that strings, magnets, hooks and other objects can also apply pulling forces.
Students explore the classroom or playground and identify examples of objects moved by a push or a pull.
They record each example using a drawing, label or simple sentence.
Curriculum connection: AC9S1U03_E1
Students apply weak and strong pushes to a toy car or ball and compare how far it travels.
They make a prediction, test it and discuss the result.
Curriculum connection: AC9S1U03
Students compare how a hand, plastic bat, racquet or paddle can be used to push an object.
They discuss how the equipment helps produce a stronger or more controlled force.
Curriculum connection: AC9S1U03_E2
Students use toy cars or balls to investigate how pushes and pulls can start motion, stop motion and change direction.
They represent each force using arrows.
Curriculum connection: AC9S1U03_E3
Students squeeze, stretch, roll, flatten, twist and pull playdough.
They identify the forces used and describe how the shape changed.
Curriculum connection: AC9S1U03_E4
Students design playground equipment that uses pushes and pulls, such as swings, slides, seesaws or gates.
They label the direction of each force using arrows.
Curriculum connection: AC9S1U03_E5
Students create a simple toy or game that moves using a push, pull or both.
They explain how the force changes the object’s motion.
Curriculum connection: AC9S1U03_E5
Using appropriate, community-approved resources, students investigate the push and pull movements involved in traditional First Nations Australian children’s instructive toys.
Curriculum connection: AC9S1U03_E6
Students explore how toys and games such as a kendama, Daruma Otoshi or shuttlecock involve pushes and pulls.
They identify the direction and effect of each force.
Curriculum connection: AC9S1U03_E7
Students observe a setup involving a toy, ball, ramp or playdough and predict what will happen when a particular force is applied.
They test their prediction and explain the result.
Curriculum connection: AC9S1U03
I used a push to _____.
I used a pull to _____.
The force moved the object _____.
The force acted in this direction: _____.
A stronger push caused _____.
A weaker pull caused _____.
I predict the object will _____.
The object started moving when _____.
The object stopped when _____.
The object changed direction because _____.
The playdough changed shape when _____.
This toy uses pushes and pulls by _____.
Observe whether the student can:
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Families can identify pushes and pulls while opening doors, moving chairs, using toys, playing games or completing everyday tasks.
Children can test how the strength and direction of a force affect the motion or shape of safe household objects.
Ask questions such as: