Year 5 Mathematics · AC9M5P01

List the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely

Students define the sample space, decide whether outcomes are equally likely and express event probability as favourable equally likely outcomes over total outcomes

Ready to project and teach

Learning goalsSay it simply

Students define the sample space, decide whether outcomes are equally likely and express event probability as favourable equally likely outcomes over total outcomes.

For equally likely outcomes, probability = number of favourable outcomes ÷ total number of possible outcomes.

The die outcomes are equally likely if the die is fair. Count each outcome once and simplify the fraction where useful.

Do not use favourable/total counting unless elementary outcomes are equally likely or the probability structure is otherwise known.

Learning routine: Represent → Reason → Calculate → Interpret → Verify

Success looks like

  • Construct or represent accurately
  • Use correct vocabulary and notation
  • Interpret relationships
  • Apply to a new example
  • Justify and evaluate
Key conceptTeach from the board

Find probabilities for a fair six-sided die

eventfavourable outcomesprobabilityroll 6{6}1/6roll even{2,4,6}3/6 = 1/2roll < 5{1,2,3,4}4/6 = 2/3roll 7none0

The die outcomes are equally likely if the die is fair. Count each outcome once and simplify the fraction where useful.

  1. Read every label and identify the quantities, parts or evidence.
  2. Explain the relationship shown—not just the final answer.
  3. Check the conclusion against the original question and units.

Recognise when outcomes are not equally likely

fair spinner: 4 equal sectorssector outcomes equally likely
spinner: sectors of unequal areacolour probabilities depend on area
bag: repeated coloursindividual counters may be equal, colour outcomes not equal
everyday eventrequires evidence, not simple counting

Do not use favourable/total counting unless elementary outcomes are equally likely or the probability structure is otherwise known.

Now transfer the same relationship to a new situation and justify the result with precise vocabulary.

Clean visual examplesOne-page board

Clean one-page examples

AC9M5P01 - List the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely
Example 1

event favourable outcomes probability roll 6 {6} 1/6 roll even {2,4,6} 3/6 = 1/2 roll &lt; 5 {1,2,3,4} 4/6 = 2/3 roll 7 none 0

Example 2

fair spinner: 4 equal sectors sector outcomes equally likely

Example 3

event favourable outcomes probability roll 6 {6} 1/6 roll even {2,4,6} 3/6 = 1/2 roll &lt; 5 {1,2,3,4} 4/6 = 2/3 roll 7 none 0

Example 4

fair spinner: 4 equal sectors sector outcomes equally likely

Curriculum examplesCopied content

Content description: list the possible outcomes of chance experiments involving equally likely outcomes and compare to those which are not equally likely.

  • E1: discussing what it means for outcomes to be equally likely and comparing the number of possible and equally likely outcomes of chance events; for example, when drawing a card from a standard deck of cards there are 4 possible outcomes if you are interested in the suit, 2 possible outcomes if you are interested in the colour or 52 outcomes if you are interested in the exact card
  • E2: discussing how chance experiments that have equally likely outcomes can be referred to as random chance events; for example, if all the names of students in a class are placed in a hat and one is drawn at random, each person has an equally likely chance of being drawn
  • E3: investigating how bias and fairness can relate to outcomes being equally and not equally likely, and discussing how this might inform strategies for mitigating bias in AI systems
  • E4: commenting on the chance of winning games by considering the number of possible outcomes and the consequent chance of winning
  • E5: investigating why some games are fair and others are not; for example, drawing a track game to resemble a running race and taking it in turns to roll 2 dice, where the first runner moves a square if the difference between the 2 dice is zero, one or 2 and the second runner moves a square if the difference is 3, 4 or 5; responding to the questions, “Is this game fair?”, “Are some differences more likely to come up than others?” and “How can you work that out?”
  • E6: comparing the chance of a head or a tail when a coin is tossed, whether some numbers on a dice are more likely to be facing up when the dice is rolled, or the chance of getting a 1, 2 or 3 on a spinner with uneven regions for the numbers
  • E7: discussing supermarket promotions such as collecting stickers or objects and whether there is an equal chance of getting each of them
Questions and answersWith answers

Core idea: For equally likely outcomes, probability = number of favourable outcomes ÷ total number of possible outcomes.

Remember

  • Construct or represent accurately
  • Use correct vocabulary and notation
  • Interpret relationships
  • Apply to a new example
  • Justify and evaluate

Important questions

  • List a die sample space. Explain using the model or evidence above.
  • Find P(even). Explain using the model or evidence above.
  • Compare equal/unequal spinners. Explain using the model or evidence above.
  • Write impossible/certain probabilities. Explain using the model or evidence above.
  • Explain favourable outcomes. Explain using the model or evidence above.
Practice and reviewReady for practice
  • Event names assumed equally likely — Repeated counters or unequal sectors change probability.
  • Outcomes omitted or duplicated — List systematically.
  • Probability fraction uses event names as denominator — Use total equally likely outcomes.
  • Probability exceeds 1 — Valid probability lies from 0 to 1.

Learn from the Topic Guide and fixed Teacher Slides, complete the Practice Sheet, use Practice for supported feedback, then take the Test when ready.

Curriculum alignmentStart here

Students define the sample space, decide whether outcomes are equally likely and express event probability as favourable equally likely outcomes over total outcomes.

For equally likely outcomes, probability = number of favourable outcomes ÷ total number of possible outcomes.

The die outcomes are equally likely if the die is fair. Count each outcome once and simplify the fraction where useful.

Do not use favourable/total counting unless elementary outcomes are equally likely or the probability structure is otherwise known.

Learning routine: Represent → Reason → Calculate → Interpret → Verify

Success looks like

  • Construct or represent accurately
  • Use correct vocabulary and notation
  • Interpret relationships
  • Apply to a new example
  • Justify and evaluate
Teach & ExplainTeaching slides and samples

Teach this topic step by step

Explore optional teaching slide packs for classroom lessons and explanations at home.

Browse Teach & Explain · Browse Print & Go

Teachers: follow SkillrHub on TPT, then email us to request a free sample before buying. Include the year, subject and topic or curriculum code.

Request a free sample

After trying the sample, honest feedback is welcome. A TPT review is optional, where available, and does not need to be positive.