These curriculum examples extend the central model into varied contexts. They are learning contexts, not extra definitions to memorise.
E1
observing and manipulating everyday objects such as playground equipment, toys, windows or doors and identifying the forces used to move these objects
Try and explain: You move a toy wagon towards yourself using its handle. Is that a push or a pull?
Answer and teaching point
A pull: the handle is used to bring the wagon towards you.
E2
investigating how the design of age-appropriate sporting equipment such as paddles, plastic bats and racquets help to produce stronger pushes and pulls
Try and explain: A plastic paddle strikes a soft ball. What force does the paddle apply, and what could change if the strike is stronger?
Answer and teaching point
It pushes the ball away. A stronger strike may make the ball start faster or travel farther if other relevant conditions are alike.
E3
recognising that pushing or pulling on an object can start or stop its motion or change its direction of travel
Try and explain: A rolling ball meets your gently placed hand and stops. Did the force have an effect even though the ball ended still?
Answer and teaching point
Yes. A force changed its motion by slowing and stopping it; forces do not only start movement.
E4
exploring ways the shape of playdough can be changed when pushed or pulled
Try and explain: Press a lump of playdough flat, then gently stretch it. Describe the two actions and their effects.
Answer and teaching point
Pressing is a push that flattens it. Stretching involves pulling parts apart, making it longer or thinner.
E5
designing playground equipment, toys or games and representing push and pull forces involved using models, digital drawings or role-play
Try and explain: Draw a toy car with an arrow showing a push from left to right. What does the arrow communicate?
Answer and teaching point
It shows the direction of the push. Label it ‘push’; an arrow alone should not be confused with a guarantee of how far the car will travel.
E6
investigating the push and pull movements of traditional First Nations Australians children’s instructive toys
Cultural safety: Use a community-approved source, name the specific Nation or community where the source does, and avoid presenting diverse First Nations knowledges as one generic tradition. Follow local cultural and intellectual property protocols before inviting community participation.
E7
exploring how traditional Asian toys and games such as a kendama, Daruma Otoshi or shuttlecock are played using a push or pull
Try and explain: A foot strikes a soft shuttlecock upwards. Is the strike a push or a pull? Explain using its direction.
Answer and teaching point
It is a push away from the foot. The contact force changes the shuttlecock's motion.