AC9M6P01 • Year 6 Mathematics

Probability on a Scale from 0 to 1

Compare events using fractions, decimals and percentages

Learning goals

Learning goal

Students place impossible, unlikely, even-chance, likely and certain events on a numerical scale and convert among equivalent probability forms.

Success criteria

  • I can represent or identify the concept.
  • I can explain the underlying relationship.
  • I can select an appropriate strategy or feature.
  • I can apply it in a new context.
  • I can justify and verify the response.

Teaching routine

  1. Represent
  2. Reason
  3. Calculate
  4. Interpret
  5. Verify
Curriculum focus: recognise that probabilities lie on numerical scales from 0 to 1 and use fractions, decimals and percentages to compare the likelihood of events
Key concept

Locate probability values on one scale

Use the visual model first. Ask students to identify the quantities, structure or conditions before calculating or explaining.

impossible 0unlikely 0.2even 0.5likely 0.8certain 1

Probability 0 means impossible under the model and 1 means certain. Values between express relative likelihood, not a guarantee of short-run frequency.

Worked examples

Connect fractions, decimals and percentages

Connect the central relationship to a new context, then verify the conclusion with a second representation, estimate, inverse operation or reasonableness check.

fractiondecimalpercentage1/40.2525%1/20.550%3/50.660%4/50.880%11.0100%

Compare probabilities in a common representation and ensure the event and chance model are clearly defined.

Curriculum elaborations explicitly taught

AC9M6P01: recognise that probabilities lie on numerical scales of 0 - 1 or 0% - 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals

  • E1: recognising that the probability of an event occurring can be represented numerically as either a number ranging from zero to one or a percentage from 0% to 100% where zero or 0% means it won’t happen and one or 100% means it is certain to happen
  • E2: using a scale of zero to one or 0% to 100% to estimate chances of events
  • E3: listing the different possible outcomes for rolling a dice and using a scale to locate the relative probability by considering the chance of more or less than for each possible event; for example, the probability of getting a number greater than 4
  • E4: recognising the language used to describe situations involving uncertainty, such as what it means to be lucky, a 75% chance of rain or a 1-in-100 years flood
  • E5: exploring how probabilities are used in artificial intelligence for machine learning and decision-making; for example, when choosing a video on a streaming service or travelling in a self-driving autonomous car, where artificial intelligence algorithms estimate the probability of a pedestrian crossing the road, which helps the autonomous car make decisions about when to stop or slow down
  • E6: exploring First Nations Australian children’s instructive games, such as Weme from the Warlpiri Peoples of Central Australia, to investigate and assign probabilities that events will occur, indicating their estimated likelihood

Use the central and application models above to connect each elaboration to the same underlying concept.

Common misconceptions
Probability treated as a countIt is a relative value from 0 to 1.
80% written as 80Write 0.8 on the probability scale.
Likely confused with certainA likely event can fail.
Context assumptions omittedState the chance model.
Classroom activities

Build and annotate the model

Represent probability on a scale from 0 to 1 and label the important parts, quantities or choices.

Compare and reason

Use the application model to compare two cases, explain the relationship and identify a likely error.

Transfer and verify

Apply the idea in an unfamiliar context and use a second method, evidence source or text feature to check it.

Revision Notes and quick mastery check

Check understanding

  • Place 0.35 on scale.
  • Convert 3/5.
  • Compare 45% and 0.5.
  • Name impossible/certain.
  • Explain likelihood not guarantee.

Evidence of mastery

  • Represent or identify the concept
  • Explain the underlying relationship
  • Select an appropriate strategy or feature
  • Apply it in a new context
  • Justify and verify the response

Decision: continue when students can explain the model, apply it to a new example and justify their check. Otherwise return to the central model and reduce the numerical or representational load.

Curriculum wording and references

Australian Curriculum v9.0

AC9M6P01: recognise that probabilities lie on numerical scales from 0 to 1 and use fractions, decimals and percentages to compare the likelihood of events

The Australian Curriculum code and wording are exact. International teachers can use the underlying mathematical concept while matching the lesson to their local grade or year outcomes.

Resources and next steps

Homework

Use the printable activity for written practice.

Open Homework
🎥 Optional Video Lesson

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Back to the lesson

Before you watch:

  • Pause after each worked example.
  • Try the examples yourself.
  • Return to the SkillrHub lesson before continuing.
Recommended: Basic Probability

Math Antics — Represent likelihood as a fraction and connect it to a probability scale.

As you watch: Why must a probability fall between impossible and certain?

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Try it: A bag holds 3 red and 7 blue counters. Express the probability of red as a fraction, decimal and percentage, then place it on a 0-to-1 scale.

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Curriculum equivalents: Victoria, NSW and international

Curriculum equivalents for That probabilities lie on numerical scales of 0 - 1...

Mapped skill: recognise that probabilities lie on numerical scales of 0 - 1 or 0% - 100% and use estimation to assign probabilities that events occur in a given context, using common fractions, percentages and decimals

These references identify matching or closely related learning. Curriculum sequence, terminology and depth vary, so teachers should use the mapped skill and lesson difficulty to confirm suitability.

RegionCurriculum frameworkClosest level or code
AustraliaAustralian Curriculum v9.0AC9M6P01 · Year 6
VictoriaVictorian Curriculum F–10 Version 2.0 — MathematicsVC2M6P01 · Level 6
New South WalesNSW Mathematics K–10 Syllabus (2022)MA3-CHAN-01 · Stage 3
United States (USA)Common Core State Standards for MathematicsGrade 6
Canada (Ontario)Ontario Curriculum — MathematicsGrade 6
United Kingdom (England)National Curriculum in England — MathematicsYear 7, Key Stage 3
IndiaNCERT / CBSE — MathematicsClass 6

Australian Curriculum v9.0 is the canonical source for this SkillrHub lesson. Victoria and NSW entries name the closest published state codes or outcomes; international entries are planning references rather than claims of identical curricula.

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Topic reference: AC9M6P01 — Probability on a Scale from 0 to 1

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