Build and annotate the model
Represent algorithms, decisions and emerging patterns and label the important parts, quantities or choices.
AC9M6A03 • Year 6 Mathematics
Create, trace, debug and generalise number-generating processes
Students write complete algorithms with inputs, ordered operations, decisions, loops and stopping conditions, then analyse output sets and test generalisations.
Use the visual model first. Ask students to identify the quantities, structure or conditions before calculating or explaining.
Every possible input needs a defined path. Output patterns depend on both the arithmetic rule and which inputs follow each branch.
Connect the central relationship to a new context, then verify the conclusion with a second representation, estimate, inverse operation or reasonableness check.
A program or spreadsheet can generate many outputs, but explanation requires identifying why the pattern emerges.
AC9M6A03: create and use algorithms involving a sequence of steps and decisions that use rules to generate sets of numbers; identify, interpret and explain emerging patterns
Use the central and application models above to connect each elaboration to the same underlying concept.
Represent algorithms, decisions and emerging patterns and label the important parts, quantities or choices.
Use the application model to compare two cases, explain the relationship and identify a likely error.
Apply the idea in an unfamiliar context and use a second method, evidence source or text feature to check it.
Decision: continue when students can explain the model, apply it to a new example and justify their check. Otherwise return to the central model and reduce the numerical or representational load.
AC9M6A03: create and use algorithms involving a sequence of steps and decisions that use rules to generate sets of numbers; identify, interpret and explain emerging patterns
The Australian Curriculum code and wording are exact. International teachers can use the underlying mathematical concept while matching the lesson to their local grade or year outcomes.
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Before you watch:
Math Antics — Recognise repeated rules before describing them as a sequence of algorithm steps.
As you watch: Which repeated action generates the next term?
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Try it: Write steps that start at 0.5, add 0.5 each time and stop when the result exceeds 4. Identify the decision and explain the resulting pattern.
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Mapped skill: create and use algorithms involving a sequence of steps and decisions that use rules to generate sets of numbers; identify, interpret and explain emerging patterns
These references identify matching or closely related learning. Curriculum sequence, terminology and depth vary, so teachers should use the mapped skill and lesson difficulty to confirm suitability.
| Region | Curriculum framework | Closest level or code |
|---|---|---|
| Australia | Australian Curriculum v9.0 | AC9M6A03 · Year 6 |
| Victoria | Victorian Curriculum F–10 Version 2.0 — Mathematics | VC2M6A03 · Level 6 |
| New South Wales | NSW Mathematics K–10 Syllabus (2022) | MA3-MR-02 · Stage 3 |
| United States (USA) | Common Core State Standards for Mathematics | Grade 6 |
| Canada (Ontario) | Ontario Curriculum — Mathematics | Grade 6 |
| United Kingdom (England) | National Curriculum in England — Mathematics | Year 7, Key Stage 3 |
| India | NCERT / CBSE — Mathematics | Class 6 |
Australian Curriculum v9.0 is the canonical source for this SkillrHub lesson. Victoria and NSW entries name the closest published state codes or outcomes; international entries are planning references rather than claims of identical curricula.
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Topic reference: AC9M6A03 — Algorithms, Decisions and Emerging Patterns
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