Relative frequency
successes/trials.
AC9M10P02 • Year 10 Maths • Probability
Design a simulation that matches the real dependency and replacement rules, repeat it enough times to stabilise frequencies, then interpret variation and limitations rather than treating simulation output as exact truth.
Revise relative frequency, multi-step probability, sampling with and without replacement, conditional-probability language and simple digital random-number tools.
Simulation approximates probability using repeated trials. The model must preserve sample space, conditional structure and whether sampling is with/without replacement. Larger trial counts usually reduce random fluctuation in relative frequency.
successes/trials.
Map random outcomes to real outcomes with correct probabilities.
Update probabilities after outcomes when the real process changes.
Repeat many trials, compare runs and state model assumptions/limitations.
73 successes in 100 trials gives 0.73. In 10,000 trials, a stable estimate is usually closer to underlying probability than a small run, though no run is guaranteed exact.
Bag 4 red,6 blue; replace after each draw. Each draw keeps P(red)=0.4, so trials are independent.
After drawing a red from 4R,6B, second-draw P(red)=3/9; simulation must update the bag state.
Drawing 1 item without replacement from 10 changes composition noticeably; drawing a tiny sample from a very large population changes probabilities much less.
Simulate initial choice, host opening a losing door using the real host rule, then record stay/switch outcomes. The host rule is essential; random door removal would model a different problem.
Generate birthdays for n people and record whether any match. Repeating thousands of groups estimates the match probability.
Simulate random arrivals and service times to estimate waiting-time distribution; output depends on assumptions about those input processes.
Simulate many policyholders using estimated claim probabilities and claim amounts to explore total-cost variability, not just one expected value.
Assign infection risk conditional on contacts/status, run many virtual populations and summarise range of outcomes. It is a model, not a medical forecast without validated inputs.
Track estimate after 100,1000,10000 trials. If values stabilise around a range, confidence in simulation estimate improves; systematic modelling errors are not fixed by more trials.
Simulate two draws without replacement from 3 red and 2 blue counters. Describe how the second-draw probabilities must be updated, what trials are retained for estimating P(second red | first blue), and why 10,000 trials should be more stable than 20.
Teacher check: require a written method choice and one verification step before revealing the worked solution.
Design a simulation for a bag with 4 red, 3 blue and 2 green counters, drawing two without replacement. Estimate P(second is red | first is blue). Specify the digital representation, update rule, trial filtering and how you would judge whether the estimate is stable.
Design a digital simulation to estimate a conditional probability for drawing two cards without replacement. Specify the sample-space model, condition filter, statistic recorded, trial count and one validation check against an exact small case. [7 marks]
Marking focus: method selection, mathematically correct working, interpretation and justification.
Have students predict before simulation, then compare small and large runs. Include one deliberately flawed model and ask students to diagnose why more trials do not repair it.
Use simple cards or coloured objects first. Ask what changes after an item is removed and not replaced, then connect that idea to the digital simulation.
Australian Curriculum: AC9M10P02 — Year 10 Probability. Design repeated chance experiments and digital simulations for conditional probability, then interpret long-run results and model limitations.
Victoria: VC2M10P01 and VC2M10P02 — Level 10 Probability; the first explicitly includes conditional-probability simulation
NSW: Stage 5 Core — Probability; Path — Further probability
Alignment explanation: The explicit teaching and worked examples address the Australian Curriculum concept directly. The Victorian mapping follows the current Version 2.0 descriptor structure; where Victoria combines or extends content, that difference is stated rather than hidden. NSW uses a Stage 5 Core–Paths structure, so this page maps to the relevant content group(s) and Working mathematically processes instead of inventing a Year 10 one-to-one code.
| Lesson component | Australian Curriculum | Victoria | NSW |
|---|---|---|---|
| Explicit concept teaching and worked examples | AC9M10P02 | VC2M10P01 and VC2M10P02 — Level 10 Probability; the first explicitly includes conditional-probability simulation | Stage 5 Core — Probability; Path — Further probability |
| Guided and independent practice | Builds fluency and application for AC9M10P02 | Practises the mapped Level 10/10A knowledge as applicable | Practises the mapped Stage 5 Core/Path content |
| Reasoning and assessment tasks | Applies reasoning/problem solving in the descriptor context | Supports Victorian reasoning and modelling expectations | Embeds Working mathematically: reasoning, problem solving and communication |
AC9M10P02: design and conduct repeated chance experiments and simulations using digital tools to model conditional probability and interpret results.
Official wording is paraphrased on SkillrHub; use the linked curriculum sites as the source of record.
US closest CCSS HSS-CP and HSS-IC simulation standards; UK GCSE conditional probability/relative frequency; NSW Stage 5 and Victorian Level 10 probability; comparable Canadian/NZ simulations.
The SkillrHub lesson remains the primary learning resource. This optional video reinforces the explanation; you can complete the lesson and practice without watching.
Before you watch:
Numberphile — Explaining a counter-intuitive conditional-probability problem that can be tested by simulation.
As you watch: What information does the host have when opening a losing door?
Load video player Loads YouTube in this lesson. See the video notice below.
Try it: Simulate 60 games where the host always opens a losing unchosen door and always offers a switch. Compare staying and switching, then discuss sample variation.
Video unavailable, inaccurate or unsuitable for this year? Report a video problem to SkillrHub by email. You can continue with the written lesson and practice resources.
Videos are curated from trusted independent educational creators and played through YouTube. Rights remain with their respective owners. Inclusion does not imply that a creator or YouTube endorses SkillrHub.
YouTube’s terms and privacy policy apply to its player. Advertising, recommendations and external links may appear, and videos may change or become unavailable. SkillrHub’s written lessons and practice resources remain available separately.
To report a content, suitability or rights concern, email skillrhublearning@gmail.com with the lesson code and video link. Please do not include personal student information.
Mapped skill: design and conduct repeated chance experiments and simulations using digital tools to model conditional probability and interpret results
These references identify matching or closely related learning. Curriculum sequence, terminology and depth vary, so teachers should use the mapped skill and lesson difficulty to confirm suitability.
| Region | Curriculum framework | Closest level or code |
|---|---|---|
| Australia | Australian Curriculum v9.0 | AC9M10P02 · Year 10 |
| Victoria | Victorian Curriculum F–10 Version 2.0 — Mathematics | VC2M10P01 + VC2M10P02 · Level 10 |
| New South Wales | NSW Mathematics K–10 Syllabus (2022) | MA5-PRO-P-01 · Stage 5 |
| United States (USA) | Common Core State Standards for Mathematics | Grades 9–10 band |
| Canada (Ontario) | Ontario Curriculum — Mathematics | Grade 10 |
| United Kingdom (England) | National Curriculum in England — Mathematics | Year 11, Key Stage 4 |
| India | NCERT / CBSE — Mathematics | Class 10 |
Australian Curriculum v9.0 is the canonical source for this SkillrHub lesson. Victoria and NSW entries name the closest published state codes or outcomes; international entries are planning references rather than claims of identical curricula.
Help improve SkillrHub
Ask about this lesson, suggest an improvement or report an error. Facebook opens only when you choose an option below.
Topic reference: AC9M10P02 — Conditional Probability Experiments and Simulations — AC9M10P02
Privacy: Please don’t share personal student or school information. Younger students should ask a parent, guardian or teacher to post on their behalf.